Game Research & Development
Topics:
- Tsumi-Kit project
- Character model data processing(Kosuke Kaneko, Keita Sato, Muhammad Hussain, etc.)
- Polygon model LOD processing
- 3D model morphing
Algorithm : 1. Model segmentation by manual operation, 2. Bones extraction by PCA, 3. Skeleton tree generation, 4. Bones mapping based on skeleton trees, 5. Vertices mapping using Barycentric Map, 6. Morphing
- Character generation using a 3D scanner
- Motion data processing
- NPC (Non Player Character)(Chihiro Kozasa, Hirokazu Notsu, etc.)
- Action control/Facial animation based on emotional model
- Emotional model unit using Neural Network
Demo movie
- Action control/Facial animation based on emotional model
- Interface
- Others
- Our laboratory joins in the serious game project.
Related links:
- Game Amusement Society (GAS)
- Digital Games Research Association JAPAN (DiGRA JAPAN)
- DiGRA2007
- Information Processing Society of JAPAN (IPSJ)
- International Conferences: ACM SIGCHI ACE, ICEC, GAME-ON
- Computer Entertainment Supplier's Association (CESA)