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Department of Informatics (Previous Page), Graduate School of Information Science and Electrical Engineering, Kyushu University

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Game Research & Development

Topics:

  1. Tsumi-Kit project

    Tsumi-Kit

  2. Character model data processing(Kosuke Kaneko, Keita Sato, Muhammad Hussain, etc.)
    • Polygon model LOD processing
    • 3D model morphing

      Algorithm : 1. Model segmentation by manual operation, 2. Bones extraction by PCA, 3. Skeleton tree generation, 4. Bones mapping based on skeleton trees, 5. Vertices mapping using Barycentric Map, 6. Morphing

    • Character generation using a 3D scanner

  3. Motion data processing

  4. NPC (Non Player Character)(Chihiro Kozasa, Hirokazu Notsu, etc.)
    • Action control/Facial animation based on emotional model
      • Emotional model unit using Neural Network
    EmotionalModel EmotionalModel EmotionalModel EmotionalModel EmotionalModel

    Demo movie

  5. Interface

  6. Others

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