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九州大学 大学院システム情報科学研究院 情報学部門知能科学講座 (旧 情報理学部門 発見科学講座)

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発 表 論 文


  • 論 文 誌 掲 載:

      [2017]

    1. Kosuke Kaneko, Yoshihiro Okada : Emotion-Based 3D CG Character Behaviors, Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9 (Online), 2017.
    2. Ryuya Akase, Yoshihiro Okada : User Evaluation Prediction Models Based on Conjoint Analysis and Neural Networks for Interactive Evolutionary Computation, Chapter paper, Applied Computing and Information Technology, Volume 695 of the series Studies in Computational Intelligence, Springer, pp 91-104, 2017.

      [2016]

    3. Okada, Y., Ogata, T. and Matsuguma, H. : Component-Based Approach for Prototyping of Tai Chi-Based Physical Therapy Game and Its Performance Evaluations, ACM Computers in Entertainment, Vol.14, No. 1, pp. 4:1-20, 2016.
    4. Ryuya Akase, Yoshihiro Okada : 3D Room Layout System Using IEC (Interactive Evaluational Computation), Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9 (Online), 2016.
    5. Umair Azfar Khan, Yoshihiro Okada : Genetic Algorithm (GA)-Based NPC Making, Encyclopedia of Computer Graphics and Games, Editors: Newton Lee, Springer, ISBN: 978-3-319-08234-9 (Online), 2016.

      [2015]

    6. 藤崎 清孝, 岡田 義広, 高野 茂, 石田 浩二: キャンパス内デジタル放送システムの試作, 日本e-Learning学会論文誌, Vol. 15, ISSN 1349-0192, pp. 15-23, July 2015.
    7. Akase, R. and Okada, Y. : IGA-BASED INTERACTIVE FRAMEWORK USING CONJOINT ANALYSIS AND SOM FOR DESIGNING ROOM LAYOUT, Int. J. of Software Engineering and Knowledge Engineering, World Scientific Publishing Company, Vol. 25, Issue 02, pp. 361-395, March 2015.

      [2014]

    8. 岡田義広, 金子晃介, 井上仁, 吉田素文, 藤村直美 : 九州大学におけるe-Learningの取り組み-教材開発センターの活動報告-,「大学図書館研究」第101号, pp. 15- 24, 2014/12.
    9. Akase, R. and Okada, Y. : WebGL Based 3D Furniture Layout System Using Interactive Evolutionary Computation and Its User Evaluations, Int. J. of Space-Based and Situated Computing (IJSSC), Vol. 4, No. 3/4, pp. 143-164, 2014.
    10. Kaneko, K. and Okada, Y. : Facial Expression System using Japanese Emotional Linked Data Built from Knowledge on the Web, Int. J. of Space-Based and Situated Computing (IJSSC), Vol. 4, No. 3/4, pp. 165-174, 2014.
    11. Khan, U. A. and Okada, Y., Emotional Decision Making Response of Non-Playable Characters In a Role-Playing Game, IADIS Int. J. on Computer Science and Information Systems, Vol. 9, No. 2, pp. 53-66, 2014.

      [2012]

    12. Okajima, S. and Okada, Y. : Hierarchical Visual Motion Retrieval System for Distributed Motion DB and Its User Experiments, Special Issue of the International Journal of "Computer Systems Science & Engineering (CSSE)" on "Advanced Computing in Intelligent Large-Scale Distributed Systems.", Vol. 27, No. 1, 20 pages, January, 2012.

      [2010]

    13. Miyahara, K., Okada, Y.: Collada-based File Format for Various Attributes of Realistic Objects in Networked VR Applications Supporting Various Peripherals, Journal of Mobile Multimedia, Rinton Press, Vol. 6, No. 2, pp. 128-144, 2010.

      [2009]

    14. Nishino, H., Yamabiraki, S., Kagawa, T., Utsumiya, K., Kwon, YM. and Okada, Y.: A Distributed Virtual Reality Framework for Korea-Japan Highspeed Network Testbed, Int. Journal of High Performance Computing and Networking, Inderscience Publishers, Vol.6, No.1, pp. 35-46, 2009.

      [2008]

    15. Hussain, M., Turghunjan Abdukirim and Okada, Y.: Wavelet-based Edge Detection in Digital Images, Int. Journal of IMAGE AND GRAPHICS (IJIG), World Scientific Publishing Company, Vol.8, No.4, pp. 513-533, 2008.

      [2006]

    16. Fukutake, H., Akazawa, Y., Okada, Y. and Niijima, K. : 3D Object Layout and Composition by Voice Commands Based on Contact Constraints, International Journal of Computer Graphics and CAD/CAM (CGACC), International Scientific Publishers, Vol. 1, No. 3, pp. 101-111, ISSN 1817-3489.
    17. Hussain, M., Okada, Y. and Niijima, K. : An Efficient Method for Converting Polygonal Models into Displaced Subdivision Representation, IEICE TRANS. FUNDAMENTALS, VOL.E89-A, NO.3, pp. 807-816, March 2006.

      [2005]

    18. Hussain, M. and Okada, Y. : LOD modelling of polygonal models, Machine GRAPHICS and VISION, Vol. 14, No. 3, pp. 325-343, 2005.
    19. Hussain, M., Okada, Y. and Niijima, K. : Feature-Preserving and Memory Efficient Simplification of Polygonal Meshes, International Journal of Modelling and Simulation, ACTA Press, Vol. 25, No. 4, pp. 253-258, 2005.

      [2004]

    20. Hussain, M., Okada, Y. and Niijima, K. : Efficient and Feature-Preserving Triangular Mesh Decimation, Journal of WSCG, Vol. 12, No. 1, pp. 167-174, 2004. (selected as full paper in WSCG2004)

      [2003]

    21. Akazawa, Y., Okada, Y. and Niijima, K. : VIDEO BASED MOTION CAPTURE SYSTEM AS INTUITIVE INTERFACE FOR INTERACTIVE 3D GAMES, International Journal of Intelligent Games & Simulation (IJIGS), Vol.2, No.2, pp. 64-71, November 2003. (selected paper from Game-On2002)
    22. Muhammad Hussain, Yoshihiro Okada, and Koichi Niijima : Fast, Simple, Feature Preserving and Memory Efficient Simplification of Triangle Meshes, International Journal of IMAGE AND GRAPHICS (IJIG), Vol.3, No. 4, (October, 2003), pp. 653-670, World Scientific Publishing Company.

      [2002]

    23. Hirotatsu Sakamoto, Yoshihiro Okada, Eisuke Itoh, and Masafumi Yamashita : Component Based Audio-Video Communication Tool for Network 3D Games, International Journal of Intelligent Games & Simulation (IJIGS), a web-based publication of the University of Wolverhampton UK and The Society for Modeling and Simulation International (SCS Europe BVBA), Vol.1, No.1, pp. 33-40, March 2002. (selected paper from Game-On2001)
    24. 坂本弘達,岡田義広,下川俊彦,牛島和夫:「コピー&トランスファー」操作に基づく音声・動画像データの分散共有機構,情報処理学会論文誌,Vol. 43,No. 2,pp. 344-352, 2002.

      [1999]

    25. 赤石美奈,岡田義広,中谷広正,伊東幸宏,田村貞雄:史料の管理・検索・可視化機能をもつ歴史学研究支援統合環境の構築,情報処理学会論文誌, Vol. 40, No. 3, pp. 831-839, 1999.

      [1998]

    26. Okada, Y. and Tanaka, Y.: Collaborative Environments of IntelligentBox for Distributed 3D Graphics Applications, The Visual Computer (CGS special issue), Vol. 14, No. 4, pp. 140-152, 1998.(selected as the best paper of CA'97)

      [1997]

    27. 岡田義広:3次元ソフトウェア開発システムIntelligentBoxにおける協調操作環境の実現,日本ソフトウェア科学会コンピュータソフトウェア,Vol.14, No.1, pp.3-14, 1997.

      [1995]

    28. 岡田義広,田中譲:対話型3Dソフトウェア構築システム-IntelligentBox-,日本ソフトウェア科学会コンピュータソフトウェア,Vol.12, No.4, pp.84-94, 1995.

      [1992]

    29. 岡田義広,田中譲:マルチポート・ページメモリをキャッシュとして用いた高性能ディスク・サブシステムのアーキテクチャと処理性能,情報処理学会論文誌,Vol.33, No.12, pp.1625-1636, 1992.
    30. 岡田義広,田中譲:マルチポート・ページメモリを階層的に用いたディスクキャッシュのキャッシュ動作と処理性能,電子情報通信学会論文誌D-I, Vol.J75-D-I, No.11, pp.1037-1047, 1992.

      [1991]

    31. 岡田義広,田中譲:視覚的シミュレータの開発支援システムFES,情報処理学会論文誌,Vol.32, No.6, pp.766-776, 1991.

  • 国際会議(査読あり)

      [2017]

    1. Okada, Y., Kaneko, K. and Tanizawa, A. : INTERACTIVE EDUCATIONAL CONTENTS DEVELOPMENT FRAMEWORK AND ITS EXTENSION FOR WEB BASED VR/AR APPLICATIONS, Proc. of the GameOn 2017, Eurosis, ISBN: 978-90-77381-99-1, pp. 75-79, September 6-8, 2017.
    2. Tamari, H., Nakamura, S., Takano, S. and Okada, Y. : 3D Model Generation of Black Cattle Using Multiple RGB Cameras for Their BCS, Proc. of NBiS 2017 as Lecture Notes on Data Engineering and Communications Technologies, Springer, pp. 812-821, August 24-26th, 2017.
    3. Maki, N., Nakamura, S., Takano, S. and Okada, Y. : 3D Model Generation of Cattle Using Multiple Depth-Maps for ICT Agriculture, Proc. of VENOA 2017 in CISIS-2017 as Advances in Intelligent Systems and Computing, Springer pp. 768-777, July 10-12th, 2017.
    4. Nakamura, S. and Okada, Y. : Learning Analytics Using BookLooper and Time-tunnel, Proc. of 11th annual International Technology, Education and Development Conference(INTED 2017), ISBN: 978-84-617-8491-2, pp. 8767-8776, Valencia/Spain, March 6-8th, 2017.

      [2016]

    5. Xiang, Y., Okada, Y. and Kaneko, Y. : Action Recognition for Videos by Long-term Point Trajectory Analysis with Background Removal, Proc. of The 12th International Conference on SIGNAL IMAGE TECHNOLOGY & INTERNET BASED SYSTEMS(SITIS 2016), IEEE CS Press, pp. 23-30, Nov. 28-Dec. 1, 2016.
    6. Okada, Y., Kaneko, K. and Tanizawa, A. : Interactive Educational Contents Development Framework Based on Linked Open Data Technology, Proc. of ICERI2016 Conference, ISBN: 978-84-617-5895-1, pp. 5066-5075, Nov. 14-16, 2016.
    7. Boyu Wang, Feier Tang, Kousuke Kaneko, Masanori Yamada, Yoshihiro Okada : Game-Based Educational Application for Informal Learning of English Using FLEG, SETE@ICWL 2016, pp. 691-700.
    8. Yu Xiang, Yoshihiro Okada : Robust Approach for Interesting Points Extraction of Moving Human from 2D Videos, ISIP2015 Post Proceedings, Springer series "Communications in Computer and Information Science" (CCIS), pp. 88-104, 05 August 2016.
    9. Ryo Takayanagi, Yoshihiro Okada : Visualization System by Combinatorial Use of Edge Bundling and Treemap for Network Traffic Data Analysis, ISIP2015 Post Proceedings, Springer series "Communications in Computer and Information Science" (CCIS), pp. 128-141, 05 August 2016.
    10. Yu Xiang, Shohei Nakamura, Hiroki Tamari, Shigeru Takano, Yoshihiro Okada : 3D Model Generation of Cattle by Shape-from-Silhouette Method for ICT Agriculture, VENOA 2016, IEEE CS Press, pp. 611-616, July 6-8, 2016.
    11. Hideki Sagara, Shigeru Takano, Yoshihiro Okada : 3D Model Data Retrieval System Using KAZE Feature for Accepting 2D Image as Query, VENOA 2016, IEEE CS Press, pp. 617-622, July 6-8, 2016.
    12. Xiang, Y., Okada, Y. and Kaneko, K., : Accurate Background Points Detection for Action Recognition in Practical Video Datasets, Proc. of the Int. Conf. on Computer Graphics, Visualization, Computer Vision and Image Processing 2016, pp. 195-205, July 1-4, 2016.
    13. Yoshihiro Okada : IntelligentBox as 3D Meme Media and Its Application Examples for Visualization and Education, as Keynote III of Webble World Summit 2016, March 22-23, 2016.(Invited Speech)
    14. Okada, Y., Nakazono, S. and Kaneko, K. : Framework for Development of Web-based Interactive 3D Educational Contents, INTED 2016, pp. 2656-2663, March 7-9, 2016.

      [2015]

    15. Shohei Nakamura, Kosuke Kaneko, Yoshihiro Okada, Chengjiu Yin and Hiroaki Ogata : Cubic Gantt Chart as Visualization Tool for Learning Activity Data, The 1st workshop on e-Book-based Educational Big Data for Enhancing Teaching and Learning of ICCE2015, pp. 649-658, Nov.30-Dec.1, 2015.
    16. Akase, R. and Okada, Y. : Web based Time-tunnel: An Interactive Multidimensional Data Visualization Tool Using Genetic Algorithm, 19th Int. Conf. Information Visualization 2015 (IV2015), IEEE CS Press, pp. 95-100, July, 21-24, 2015.
    17. Umair Azfar Khan and Yoshihiro Okada : MULTI-STEP DECISION MAKING PROCESS FOR NON-PLAYABLE CHARACTERS IN AN RPG, Proc. of 13th Int. Conf. on e-Society 2015, pp. 167-174, March 14-16, 2015.
    18. Kosuke Kaneko and Yoshihiro Okada : EDUCATIONAL MATERIALS FOR MOBILE LEARNING, Proc. of 11th Int. Conf. on Mobile Learning 2015, pp. 109-112, March 14-16, 2015.

      [2014]

    19. Akase, R. and Okada, Y. : Web-based Multiuser 3D Room Layout System Using Interactive Evolutionary Computation with Conjoint Analysis, Proc. of the 7th Int. Symp. on Visual Information Communication and Interaction (VINCI 2014), pp. 178-187, August 6-8, 2014.
    20. Umair Azfar Khan and Yoshihiro Okada : PLANNING GRAPH WITH CHARACTER ORIENTATION FOR DECISION MAKING OF NON-PLAYABLE CHARACTERS IN A ROLE-PLAYING GAME, Proc. of the 7th Int. Conf. on Game and Entertainment Technologies (GET2014), pp. 165-172, July 15-17, 2014.
    21. Ryo Sugimura, et. al. : MOBILE GAME FOR LEARNING BACTERIOLOGY, Proc. of IADIS 10th Int. Conf. on Mobile Learning 2014, pp.285-289, February 28-March 2, 2014.

      [2013]

    22. Umair Azfar Khan and Yoshihiro Okada: Character Generation using Interactive Genetic Algorithm, Proc. of the GameOn 2013, pp. 31-35, November 25-27, 2013.
    23. Kosuke Kaneko and Yoshihiro Okada: Action Unit-Based Linked Data for Facial Emotion Recognition, Proc. of the 2013 International Conference on Active Media Technology (AMT'13), LNCS,ISBN 978-3-319-02749-4, pp. 211-220, October 29-31, 2013.
    24. Ryuya Akase and Yoshihiro Okada: Automatic 3D Furniture Layout Based on Interactive Evolutionary Computation, Proc. of the 5th Int. Workshop on Virtual Environment and Network Oriented Applications (VENOA-2013) of CISIS-2013, IEEE CS Press, pp. 726-731, July, 3-5, 2013.
    25. Kosuke Kaneko and Yoshihiro Okada: Building of Japanese Emotion Ontology from Knowledge on the Web for Realistic Interactive CG Characters, Proc. of the 5th Int. Workshop on Virtual Environment and Network Oriented Applications (VENOA-2013) of CISIS-2013, IEEE CS Press, pp. 735-740, July, 3-5, 2013.
    26. Yoshihiro Okada: Web Version of IntelligentBox(WebIB) and Its Integration with Webble World, Webble Technology as Proc. of First Webble World Summit (WWS 2013), CCIS series 372, (ISSN 1865-0929, ISBN 978-3-642-38835-4), pp. 11-20, June 3-5, 2013.
    27. Yoshihiro Okada: Network Data Visualization Using Parallel Coordinates Version of Time-tunnel with 2Dto2D Visualizaion for Intrusion Detection, (WAINA 2013) IEEE 27th Int. Conf. on Advanced Information Networking and Applications Workshops, pp. 1088-1093, Mar., 25-28, 2013.

      [2012]

    28. Umair Azfar Khan, Yoshihiro Okada: Evolving story and character generation for role-playing games, Proc. of the workshop at SIGGRAPH ASIA 2012, pp. 59-64, Nov., 26-27, 2012.
    29. Yoshihiro Okada, Takayuki Ogata, Hiroyuki Matsuguma: Component-based approach for prototyping of movie-based physical therapy games, Proc. of the workshop at SIGGRAPH ASIA 2012, pp. 39-45, Nov., 26-27, 2012.
    30. Ryuya Akase, Hiroaki Nishino, Tsuneo Kagawa, Kouichi Utsumiya and Yoshihiro Okada: An Avatar Motion Generation Method Based on Inverse Kinematics and Interactive Evolutionary Computation, Proc. of the 4th Int. Workshop on Virtual Environment and Network Oriented Applications (VENOA-2012) of CISIS-2012, IEEE CS Press, pp. 741-746, July, 4-6, 2012.
    31. Yuuta Kosuki and Yoshihiro Okada: 3D Visual Component Based Development System for Medical Training Systems Supporting Haptic Devices and Their Collaborative Environments, Proc. of the 4th Int. Workshop on Virtual Environment and Network Oriented Applications (VENOA-2012) of CISIS-2012, IEEE CS Press, pp. 687-692, July, 4-6, 2012.
    32. Seiji Okajima and Yoshihiro Okada: IEC-Based 3D Model Retrieval System, Proc. of the 5th Int. Conf. on Intelligent Interactive Multimedia Systems and Services (IIMSS 2012) Series: Smart Innovation, Systems and Technologies, Vol. 14, pp. 317-327, May, 23-25, 2012.
    33. Kosuke Kaneko, Tomoyuki Nakamura, Yoshihiro Okada, and Hiroyuki Matsuguma: Open Device Control (OpenDC): Human Interface Device Framework for Interactive Applications Including Educational Contents in Ubiquitous Environments, The 7th IEEE International Conference on Wireless, Mobile, and Ubiquitous Tehcnologies in Education(WMUTE 2012), IEEE CS Press, pp. 122-126, Mar., 27-30, 2012.
    34. Kosuke Kaneko, Tomoyuki Nakamura, Yoshihiro Okada, Dae-Woong, Kim and Hiroyuki Matsuguma: Device-to-Device Communication Framework Supporting Indoor Positioning System for Location-aware Interactive Applications, Proc. of GameOn-Asia 2012, pp. 51-55, Feb., 24-26, 2012.
    35. Umair Azfar Khan and Yoshihiro Okada: 3D Terrain Generation and Texture Manipulation by Voice Input, Proc. of GameOn-Asia 2012, pp. 71-75, Feb., 24-26, 2012.

      [2011]

    36. Okada, Y. and Takano, S.: Application Framework for Data Broadcast Contents Integrated with Web Services on Digital TV, Proc. of 15th Int. Conf. on Knowledge-Based and Intelligent Information and Engineering Systems (KES 2011), Andreas Konig, et al.(Eds.):KES 2010, LNAI 6884, pp. 63-72, September 12-14, 2011.
    37. Kaneko, K., Okada, Y. and Matsuguma, H.: Open Device Control: Human Interface Device Framework for Video Games, Proc. of the European Simulation and AI in Games Conference (GAMEON 2011), pp. 88-92, August, 2011.
    38. Okada, Y.: Web version of IntelligentBox (WebIB) for Development of Web 3D Educational Contents, Proc. of IADIS International Conference Mobile Learning 2011, pp. 251-255, March 10-12, 2011.
    39. Shingo Fukata, Shigeru Takano, Yoshihiro Okada and Kiyotaka Fujisaki: Speaker Identification System Using Lifting Wavelet Filters, Proc. IADIS International Conference e-Society 2011, pp. 583-586, March 10-13, 2011.
    40. Nakamura, N., Takano, S. and Okada, Y.: 3D Model Search Using Stochastic Attributed Relational Tree Matching, 17th International Multimedia Modeling Conference (MMM-2011) PartII, Lee, K.-T.; et al.(Eds.):Advances in Multimedia Modeling, LNCS 6524, pp. 348-358, January 5-7, 2011.

      [2010]

    41. Okajima, S. and Okada, Y.: Hierarchical Visual Motion Retrieval System and Its Motion Features, Proc. of 5th Int. Conf. on P2P, Parallel Grid, Cloud and Internet Computing (3PGCIC 2010), IEEE CS Press, pp.90-97, November 4-6, 2010.
    42. Kumamoto, S., Takano, S. and Okada, Y.: Context-based Multimedia Content Management Framework and Its Location-aware Web Applications, Proc. of 5th Int. Conf. on P2P, Parallel Grid, Cloud and Internet Computing (3PGCIC 2010), IEEE CS Press, pp. 98-104, November 4-6, 2010.
    43. Wakayama, Y., Okajima, S., Takano, S. and Okada, Y.: IEC-Based Motion Retrieval System Using Laban Movement Analysis, Proc. Part I of 14th Int. Conf. on Knowledge-Based and Intelligent Information and Engineering Systems (KES 2010), Rossitza Setchi, et al.(Eds.):KES 2010, LNAI 6279, pp. 251-260, September 8-10, 2010.

      [2009]

    44. Kawanobe, F., Takano, S. and Okada, Y.: Towards interactive image query system for content-based image retrieval, 4th International Workshop on Semantic Media Adaptation and Personalization (SMAP09), pp. 56-61, December 14-15, 2009.
    45. Miyahara, K., Nakamura, N. and Okada, Y.: RoCoS: Room-based Communication System and Its Aspect as Development Tool for 3D Entertainment Applications, International Conference on Advances in Computer Entertainment Technology 2009 (ACE2009), pp. 3-10, October 29-31, 2009.
    46. Wakayama, Y., Takano, S., Okada, Y. and Nishino, H.: Motion Generation System Using Interactive Evolutionary Computation and Signal Processing, Proc. of 2009 International Conference on Network-Based Information Systems (NBiS2009), IEEE CS Press, pp. 492-498, August 19-21, 2009.(Best Paper Award)
    47. Morimoto, H., Meing, F., Takano, S. and Okada, Y.: Style-sheets Extraction from Existing Digital Contents by Image Processing for Web-based BML Contents Management System, Proc. of 2009 Sixth International Conference on Computer Graphics, Imaging and Visualization (CGIV2009), IEEE CS Press, pp. 138-143, Tianjin, China, 11-14 August, 2009.
    48. Okajima, S., Okada, Y.: Interactive Analysis of Multidimensional Data on the Web by Using Time-tunnel, Proc. of 5th International Conference on Web Information Systems and Technologies (WEBIST 2009), INSTICC Press, pp. 415-418, March 23-26, 2009.
    49. Miyahara, K. and Okada, Y.: COLLADA-based File Format Supporting Various Attributes of Realistic Objects for VR Applications, Proc. of First International Workshop on Virtual Environment and Network-Oriented Applications (VENOA 2009) of CISIS 2009, IEEE CS Press, pp. 971-976, March 16-19, 2009.
    50. Nakamura, N., Takano, S. and Okada, Y.: 3D Multimedia Data Search System Based on Stochastic ARG Matching Method, the 15th International Multimedia Modelling Conference (MMM 2009), B.Huet, et al.(Eds.):MMM 2009, LNCS 5371, pp. 379-389, January 7-9, 2009.

      [2008]

    51. Okada, Y.: IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games, Proc. of the 9th Annual European GAMEON Conference (GAMEON '2008), pp. 22-26, Nov., 17-19, 2008.
    52. Kaneko, K. and Okada, Y.: Skeleton Based 3D Model Morphing Using Barycentric Map, Proc. of the 5th Int. Conf. on Computer Graphics, Imaging and Visualization (CGIV08), IEEE CS Press, pp. 132-137, August 26-28, 2008.(*)
    53. Miyahara, K. and Okada, Y.: A Surgical Simulation System Supporting COLLADA-Based File Format, Proc. of the 5th Int. Conf. on Computer Graphics, Imaging and Visualization (CGIV08), IEEE CS Press, pp. 126-131, August 26-28, 2008.(*)
    54. Nakamura, N., Takano, S. and Okada, Y.: A Stochastic ARG Matching Based Video Scene Search System with a Sketch Query Interface, Proc. of the 5th Int. Conf. on Computer Graphics, Imaging and Visualization (CGIV08), IEEE CS Press, pp. 55-60, August 26-28, 2008.(*)

      [2007]

    55. Fukutake, H., Akazawa, Y. and Okada, Y.: Voice and Gesture Based 3D Multimedia Presentation Tool, Proc. of SPIE Optics East 2007(Multimedia Systems and Applications X), pp. 67770V-1 - 677770V-12, September 9-12, 2007.(*)
    56. Nakamura, N., Akazawa, Y., Takano, S. and Okada, Y.: Virtual Space Construction Based on Contact Constraints Using Robot Vision Technology for 3D Graphics Applications, CD-ROM Proc. of 16th IEEE Int. Symp. on Robot & Human Interactive Communication (IEEE RO-MAN 2007), Special Session TA3, pp. 469-474, August 26-29, 2007.(Best Paper Award Finalist)(*)
    57. Miyahara, K. and Okada, Y.: A Cloth Design System by Intuitive Operations Supporting Mouse Device besides Phantom Device and Its User Evaluation, Proc. of the 4th Int. Conf. on Computer Graphics, Imaging and Visualization (CGIV 2007), IEEE CS Press, pp. 154-159, August 14-16, 2007.(*)
    58. Okajima, S. and Okada, Y.: Treecube+3D-ViSOM: Combinational Visualization Tool for Browsing 3D Multimedia Data, Proc. of the 11th Int. Conf. on Information Visualization (IV 2007), IEEE CS Press, pp. 40-45, July 4-5, 2007.(*)

      [2006]

    59. Akazawa, Y., Okada, Y., and Niijima, K. : Interactive Learning Interface for Automatic 3D Scene Generation, Proc. of 7th Int. Conf. on Intelligent Games and Simulation (Game-On 2006), pp. 30-35, TU Braunschweig, Germany, November, 2006.
    60. Miyahara, K., Okada, Y., and Niijima, K. : A Cloth Design System Using Haptic Device and Its Collaborative Environment, CD-ROM Proc. of the HAVE'2006-IEEE International Workshop on Haptic Audio Visual Environments and their Applications, IEEE ISBN: 1-4244-0761-3, pp. 48-53, Ottawa, Canada, November, 2006.
    61. Nakamura, N., Takano, S., Okada, Y., and Niijima, K. : Reconstruction of hidden images using wavelet transform and an entropy-maximization algorithm, Proc. of the 14th European Signal Processing Conference, CD-ROM, September, 2006.
    62. Sato, K., Okada, Y., and Niijima, K. : Construction of 3D Composite Objects from Range Data, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV06), IEEE CS Press, pp. 347-352, July, 2006.(*)
    63. Miyahara, K., Okada, Y., and Niijima, K. : A Cloth Design System by Intuitive Operations, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV06), IEEE CS Press, pp. 458-463,July, 2006.(*)
    64. Kaneko, K., Okada, Y., and Niijima, K. : 3D Model Generation by Morphing, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV06), IEEE CS Press, pp. 341-346, July, 2006.(*)
    65. Kozasa, C., Fukutake, H., Notsu, H., Okada, Y., and Niijima, K. : Facial Animation Using Emotional Model, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV06), IEEE CS Press, pp. 428-433, July, 2006.(*)
    66. Nakamura, N., Okada, Y., and Niijima, K. : 3D Model Search Based on Stochastic ARG Matching, Proc. of IEEE 2006 International Conference on Multimedia and Expo (ICME 2006), IEEE CS Press, pp. 197-200, Toronto, Canada, July, 2006.(*)
    67. Okada, Y., Akazawa, Y., and Niijima, K. : IBVR: Component-based VR Software Development System Supporting Two Hands’ Manipulations, Short Papers of 12th Eurographics Symposium on Virtual Environments (EGVE06), GPCG, pp. 20-23, Lisbon, Portugal, May, 2006.(*)
    68. Okada, Y., Akazawa, Y., Fukutake, H., and Niijima, K. : Component-based Visual Programming by Body Actions, Proc. of 8th International Conference on Virtual Reality (VRIC06 - Laval Virtual), ISBN 2-9515730-5-7, pp. 223-233, Laval, France, April, 2006.(*)
    69. Nishino, H., Yamabiraki, S., Kwon, YM, Okada, Y., and Utsumiya, K. : A Distributed Virtual Reality Framework for Korea-Japan High-Speed Network Testbed, Proc. of the IEEE 20th International Conference on Advanced Information Networking and Applications (AINA 2006), IEEE CS Press, pp. 433-438, Vienna, Austria, April, 2006.(*)

      [2005]

    70. Notsu, H., Fukutake, H., Okada, Y., Niijima, K. : 3D-ViSOM: 3D Visualization Tool Based on SOM Using IntelligentBox, Proceedings Compendium of IEEE Visualization 2005 and Information Visualization 2005, pp. 37-38, Minneapolis, MN USA, October, 2005.(*)
    71. Fukutake, H., Okada, Y., Niijima, K. : 3D Multimedia Presentation Tool Using Stage Metaphor and Its Voice Interface, Proc. of the 11th International Conference on Virtual Systems and Multimedia (VSMM2005), pp. 531-540, Ghent, Belgium, October 2005.(*)
    72. Akazawa, Y., Okada, Y., and Niijima, K. : Intelligent and Intuitive Interface for Construction of 3D Composite Objects, CD-ROM Proc. of the 2005 IEEE International Workshop on Haptic Audio Visual Environments and their Applications, HAVE'2005, IEEE ISBN: 0-7803-9377-5, pp. 13-18, Ottawa, Canada, October, 2005.
    73. Hussain, M., Okada, Y., Abdukirim, T. and Niijima, K. : MULTILEVEL EDGE DETECTION, Proc. of the Eighth International Symposium on Signal Processing and Its Applications (ISSPA 2005), IEEE CS Press, pp. 819-822 , Sydney, Australia, August, 2005.(*)
    74. Fukutake, H., Akazawa, Y., Okada, Y., Niijima, K. : 3D Object Layout by Voice Commands Based on Contact Constraints, Computer Graphics, Imaging and Visualization as Proc. of CGIV 05, IEEE CS Press, pp. 403-408, Beijing, China, July, 2005.(*)
    75. Notsu, H., Okada, Y., Akaishi, M., Niijima, K. : Time-tunnel: Visual Analysis Tool for Time-series Numerical Data and Its Extension toward Parallel Coordinates, Computer Graphics, Imaging and Visualization as Proc. of CGIV 05, IEEE CS Press, pp. 167-172, Beijing, China, July, 2005.(*)
    76. Akaishi, M., Okada, Y. : Time-tunnel: Visual Analysis Tool for Time-series Numerical Data and Its Combinational Variation, Proc. of 1st International Conference on Geometric Modeling, Visualization & Graphics (GMVAG 2005) as the part of CD-ROM Proc. of JCIS 2005, pp. 1696-1699, Salt Lake, USA, July, 2005.(*)
    77. Hussain, M., Okada, Y., Niijima, K. : Conversion of Polygonal Surfaces to Displaced Subdivision Surfaces, Proc. of 1st International Conference on Geometric Modeling, Visualization & Graphics (GMVAG 2005) as the part of CD-ROM Proc. of JCIS 2005, pp.1682-1685, Salt Lake, USA, July, 2005.(*)
    78. Okada, Y. : IntelligentBox as Component Based Development System for Body Action 3D Games, in the special session of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), pp. 454-457, Valencia, Spain, June, 2005.(*)
    79. Yoshiyama, T., Okada, Y., and Niijima, K. : 3D Visual Component Based Player for Script-based 3D CG Animation, as short paper, Proc. of the 2005 International Conference on Active Media Technology (AMT 2005), IEEE ISBN: 0-7803-9035-0, pp. 499-502, Kagawa, Japan, May, 2005.(*)
    80. Okada, Y., Akazawa, Y. and Niijima, K. : Manipulation Guide Using Contact Constraints for Construction of 3D Composite Objects, as invited paper in the organized session, Proc. of the 2005 International Conference on Active Media Technology (AMT 2005), IEEE ISBN: 0-7803-9035-0, pp. 593-598, Kagawa, Japan, May, 2005.
    81. Akazawa, Y., Okada, Y., and Niijima, K. : AUTOMATIC 3D SCENE GENERATION BASED ON CONTACT CONSTRAINTS, Proc. of the Eighth International Conference on Computer Graphics and Artificial Intelligence (3IA’2005), pp. 51-62, Limoges, France, May, 2005.(*)

      [2004]

    82. Okada, Y., Etou, H. and Niijima, K. : Intuitive Interfaces for Motion Generation and Search, (G. Grieser and Y. Tanaka (Eds.)): LNAI 3359, Springer-Verlag GmbH, pp. 49-67, 2004. ( Revised Selected Paper from Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets: International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004.) (*)
    83. Akazawa, Y., Takano, S., Okada, Y., Niijima, K. : VIDEO BASED INTERFACE OF AIBO FOR NATURAL INTERACTIONS, Proc. of the 5th annual European GAME-ON Conference (GAME-ON 2004) on Simulation and AI in Computer Games, pp. 50-54, Het Pand, Ghent, Belgium, November 2004.(*)
    84. Okada, Y., Kwon, Y.M., Hommes, F. and Pless, E. : 3D Visual Component Based Approach for Network Collaborative Virtual Museums, Proc. of the 10th International Conference on Virtual Systems and Multimedia (VSMM2004), pp. 627-636, Ogaki, JAPAN, November 2004.(*)
    85. Notsu, H., Okada, Y., Niijima, K. : Component Based Approach for Emotional Behavior of 3D CG Characters, Proc. of 5th Game-On International Conference on Computer Games: AI, Design and Education (CGAIDE 2004), pp. 20-24, Reading, UK, November 2004.(*)
    86. Fukutake, H., Okada, Y., Niijima, K. : 3D Visual Component Based Voice Input/Output Interfaces for Interactive 3D Graphics Applications, Proc. of 5th Game-On International Conference on Computer Games: AI, Design and Education (CGAIDE 2004), pp. 216-220, Reading, UK, November 2004.(*)
    87. Okada, Y. : 3D Visual Component Based Approach for Effective Telepresence Systems, Proc. of ACM SIGMM 2004 Workshop on Effective Telepresence: Toward Seamless Remote Interaction and Experience (ETP04), Demo paper, pp. 46-47, New York, USA, October 2004.(*)
    88. Hussain, M., Okada, Y. and Niijima, K. : User-Controlled Multiresolution Modelling of Polygonal Models, Proc. of International Conference on Computer Vision and Graphics 2004 (ICCVG 2004), Warsaw, Poland, September 2004.(*)
    89. Hussain, M., Okada, Y. and Niijima, K. : User-Controlled Simplification of Polygonal Models, IEEE CD-ROM Proc. of the 2nd International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT’04), Thessaloniki, Greece, September 2004.(*)
    90. Kaku, K., Okada, Y. and Niijma, K. : SIMILARITY MEASURE BASED ON OBBTREE FOR 3D MODEL SEARCH, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV04), IEEE CS Press, pp. 46-51, Penang, Malaysia, July 2004.(*)
    91. Hussain, M., Okada, Y. and Niijma, K. : A Unified Framework for User-Controlled Simplification, Proc. of International Conference on Computer Graphics, Imaging and Visualization (CGIV04), IEEE CS Press, pp. 221-226, Penang, Malaysia, July 2004.(*)
    92. Akaishi, M. and Okada, Y. : Time-tunnel: Visual Analysis Tool for Time-series Numerical Data and Its Aspects as Multimedia Presentation Tool, Proc. of 8th International Conference on Information Visualization (IV04), IEEE CS Press, pp. 456-461, London UK, July 2004.(*)
    93. Etou, H., Okada, Y. and Niijma, K. : Feature Preserving Motion Compression Based on Hierarchical Curve Simplification, CD-ROM Proc. of The 2004 IEEE International Conference on Multimedia and Expo (ICME2004), Taipei, Taiwan, June 2004.(*)
    94. Tanaka, Y., Okada, Y. and Niijima, K. : Interactive Interfaces of Treecube for Browsing 3D Multimedia Data, Proc. of ACM The 7th International Working Conference on Advanced Visual Interfaces (AVI 2004), pp. , 298-302, Gallipoli, Italy, May 2004.(*)
    95. Hussain, M., Okada, Y. and Niijima, K. : Efficient and Feature-Preserving Triangular Mesh Decimation, The 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ‘2004 (WSCG2004), Prague, Czech, February 2004.(*)
    96. Hussain, M., Okada, Y. and Niijima, K. : LOD MODELLING OF POLYGONAL MODELS BASED ON MULTIPLE CHOICE OPTIMIZATION, Proc. of The 10th International Conference on Multi-Media Modelling (MMM2004), IEEE CS Press, pp. 203-210, Brisbane, Australia, January 2004.(*)

      [2003]

    97. Okada, Y., Akazawa, Y. and Niijima, K. : Manipulation Using Magnet Metaphor for 2D and 3D Integrated Toolkit Systems, VRSJ 13th International Conference on Artificial Reality and Telexistence (ICAT2003), pp. 298-303, Tokyo, JAPAN, December 2003.(*)
    98. Akazawa, Y., Okada, Y. and Niijima, K. : 3D Scene Ganeration System and Its Intuitive Interface, EUROSIS the 4th annual European GAME-ON Conference (GAME-ON2003) on Simulation and AI in Computer Games, pp. 152-156, London, UK, November 2003.(*)
    99. Chadou, K., Okada, Y. and Niijima, K. : Real-time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks, EUROSIS the 4th annual European GAME-ON Conference (GAME-ON2003) on Simulation and AI in Computer Games, pp. 69-73, London, UK, November 2003.(*)
    100. Okada, Y. : 3D Visual Component Based Approach for Immersive Collaborative Virtual Environments, ACM SIGMM 2003 Workshop on Experiential Telepresence (ETP 2003), pp. 84-90, Berkeley, CA, USA, November 2003.(△)
    101. Akazawa, Y., Okada, Y. and Niijima, K. : Automatic 3D Object Placement for 3D Scene Generation, EUROSIS the European Simulation and Modelling Conference 2003 (ESMc2003), short paper, pp. 316-318, Naples, ITALY, October 2003.(△)
    102. Okada, Y. : Real-time Motion Generation of Articulated Figures Using Puppet/Marionette Metaphor for Interactive Animation Systems, Proc. of the 3rd IASTED International Conference on Visualization, Imaging, and Image Processing (VIIP03), ACTA Press, pp. 13-18, Benalmadena, SPAIN, September 2003.(*)
    103. Tanaka, Y., Okada, Y. and Niijima, K. : Treecube: Visualization Tool for Browsing 3D Multimedia data, Proc. of 7th International Conference on Information Visualization (IV03), IEEE CS Press, pp. 427-432, London UK, July 2003.(*)
    104. Hussain, M., Okada, Y. and Niijima, K. : A FAST AND MEMORY-EFFICIENT METHOD FOR LOD MODELLING OF POLYGONAL MODELS, Proc. of 2003 International Conference on Geometric Modelling and Graphics 2003 (GMAG03), IEEE CS Press, pp. 137-142, London UK, July 2003.(*)
    105. Hussain, M., Okada, Y. and Niijima, K. : Displaced Subdivision Meshes, Proc. of the IASTED International Conference on Modelling, Simulation and Optimization (MSO03), ACTA Press, pp. 214-219, Banff, CANADA, July 2003.(△)
    106. Tanaka, Y., Okada, Y. and Niijima, K. : Treecube: 3D Visualization Tool for Hierarchical Information, 13th European-Japanese Conference on Information Modeling and Knowledge Bases (13EJC), Position paper, Information Modelling and Knowledge Bases XV (Kiyoki, S., Kawaguchi, E., Hannu, J. and Hannu K. Ed.), IOS Press, pp. 115-118, Kitakyushu, Japan, June 2003.(*)
    107. Okada, Y. : 3D Model Database System by Hand Sketch Query and Its Intuitive Interface, 13th European-Japanese Conference on Information Modeling and Knowledge Bases (13EJC), Short paper, Information Modelling and Knowledge Bases XV (Kiyoki, S., Kawaguchi, E., Hannu, J. and Hannu K. Ed.), IOS Press, pp. 240-247, Kitakyushu, Japan, June 2003.(*)

      [2002]

    108. Akazawa, Y., Okada, Y. and Niijima, K. : Robust Tracking Algorithm Based on Color and Edge Distribution for Real-time Video Based Motion Capture Systems, Proc. of IAPR Workshop on Machine Vision Applications (MVA2002), pp. 60-63, Nara Japan, December 2002.(△)
    109. Akazawa, Y., Okada, Y. and Niijima, K. : REAL-TIME VIDEO BASED MOTION CAPTURE SYSTEM AS INTUITIVE 3D GAME INTERFACE, Proc. of Third International Conference on Intelligent Games and Simulation (GAME-ON2002), Outstanding Student Paper Award, SCS Publication, pp. 22-28, London UK, November 2002.(*)
    110. Akazawa, Y., Okada, Y. and Niijima, K. : REAL-TIME VIDEO BASED MOTION CAPTURE SYSTEM BASED ON COLOR AND EDGE DISTRIBUTIONS, Proc. of 2002 IEEE International Conference on Multimedia and Expo(ICME2002), Vol. II, pp. 333-336, Lausanne, Switzerland, August 2002.(*)
    111. Okada, Y. : 3D MODEL DATABASE SYSTEM BY HAND SKETCH QUERY, Proc. of 2002 IEEE International Conference on Multimedia and Expo (ICME2002), Vol. I, pp. 889-892, Lausanne, Switzerland, August 2002.(*)
    112. Akazawa, Y., Okada, Y. and Niijima, K. : Real-time Motion Capture System Using One Video Camera Based on Color and Edge Distribution, Proc. of CSCC2002 (Recent Advances in Circuits, Systems and Signal Processing), WSEAS Press, pp. 368-373, Rethimno Greece, July 2002.(△)
    113. Okada, Y. : 3D Model Matching Based On Silhouette Image Matching, Proc. of CSCC2002 (Recent Advances in Circuits, Systems and Signal Processing), WSEAS Press, pp. 380-385, Rethimno Greece, July 2002.(△)
    114. Hussain, M., Okada, Y. and Niijima, K. : Displaced √3 Subdivision Surfaces, Proc. of First Ibero-American Symposium in Computer Graphics (SIACG 2002), short papers, pp.17-20, Guimaraes Portugal, July 2002.(*)
    115. Hussain, M., Okada, Y. and Niijima, K. : Feature Preserving Simplification of Polygonal Models, Proc. of the 2002 International Conference on Imaging Science, Systems and Technology (CISST02) on CD-ROM, Las Vegas USA, June 2002.(*)
    116. Okada, Y. : Real-time Character Animation Using Puppet Metaphor, IFIP First International Workshop on Entertainment Computing (IWEC2002), May 14-17, 2002, Makuhari, Japan(△) {ENTERTAINMENT COMPUTING Technologies and Applications, Ed. Nakatsu and Hoshino, Kluwer Academic Publishers, pp. 101-108, 2003.}

      [2001]

    117. Sakamoto, H., Okada, Y., Itoh, E. and Yamashita, M. : Distributed Audio-Video Sharing By Copy-and-Transfer Operation for Network 3D Games, Proc. of Second International Conference on Intelligent Games and Simulation (GAME-ON2001), SCS Publication, pp. 100-106, London UK, November 2001.(*)
    118. Okada, Y. : Component Based Motion Editing Environment for 3D Game Character Design, Proc. of Second International Conference on Intelligent Games and Simulation (GAME-ON2001), SCS Publication, pp. 12-16, London UK, November 2001.(*)
    119. Okada, Y. : 3D Slide Show Using Studio Metaphor, Proc. of International Conference on Computers in Education(ICCE2001), pp. 1236-1241, Seoul Korea, November 2001.(*)
    120. Hussain, M., Okada, Y. and Niijima, K. : Fast, Simple and Memory Efficient Mesh Simplification, Proc. of the Fourth IASTED International Conference Computer Graphics and Imaging (CGIM2001), ACTA Press, pp. 72-77, Hawaii USA, August 2001.(*)
    121. Hussain, M., Okada, Y. and Niijima, K. : Efficient Simplification of Polygonal Surface Models, Proc. of 5th International Conference on Information Visualization 2001 (IV2001), IEEE CS Press, pp. 464-469, London UK, July 2001.(*)
    122. Sakamoto, H., Okada, Y., Shimokawa, T. and Ushijima, K.: Component Based Video Communication Tool for Collaborative Virtual Environment, Proc. of The 15th International Conference on Information Networking (ICOIN-15), IEEE CS Press, pp. 375-380, Beppu Japan, January 2001.(*)
    123. Okada, Y. and Itoh, E.: Aspects of IntelligentBox as an Internet-Supported Tutoring System, Proc. of SAINT 2001 Workshops (WISEd2001), IEEE CS Press, pp. 27-32, San Diego USA, January 2001.(△)

      [1995-2000]

    124. Okada, Y., Itoh, E. and Hirokawa, S.: IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games, Proc. of First International Conference on Intelligent Games and Simulation (GAME-ON2000), SCS Publication, pp. 22-26, London UK, November 2000.(*)
    125. Itoh, E., Kawano, T. and Okada, Y.: Consistency Mechanism for Cooperative Work in Distributed 3D Virtual Spaces, CD-ROM Proc. of International Conference of Advances in Infrastructure for Electronic Business, Science, and Education on the Internet (SSGRR2000), Rome Italy, July 2000.(invited)
    126. Okada, Y. and Tanaka, Y. : IntelligentBox: Its Aspect as an Interactive Animation System, Proc. of SCI'99/ISAS'99, Vol. 2, pp. 198-201, Orland USA, August 1999.(invited)
    127. Okada, Y., K.Shinpo, Tanaka, Y. and Thalmann, D. : Virtual Input Devices based on Motion Capture and Collision Detection, Proc. of Computer Animation '99, IEEE CS Press, pp. 201-209, Geneva Switzerland, May 1999.(*)
    128. Okada, Y. and Tanaka, Y. :Collaborative Environments of IntelligentBox for Distributed 3D Graphic Applications, Proc. of Computer Animation '97, Best Paper, IEEE CS Press, pp.22-30, Geneva Switzerland, June 1997.(*)
    129. Okada, Y. and Tanaka, Y. :IntelligentBox: A Constructive Visual Software Development System for Interactive 3D Graphic Applications, Proc. of Computer Animation '95, IEEE CS Press, pp.114-125, Geneva Switzerland, April 1995.(*)

  • 学術講演(*査読あり)

      [2017]

    1. 岡田義広 : Virtual Realityデバイスを活用した電子教材の開発, CI-3. 新たな体験を生み出すAR/VR技術(集積回路研専、電子ディスプレイ研専 共催), 2017年ソサエティ大会, September 12-15, 2017.
    2. 岡田義広, 金子晃介 : 観光情報としての歴史学Web教材の開発, 第14回観光情報学会 全国大会, July 1-2, 2017.
    3. Ma Chenguang : Web-based Viewer for Educational Multimedia Materials of IoT Security with Learning Analytics, Workshop on Cybersecurity for IoT - Towards Secure Smart Buildings, July 10, 2017.
    4. Yoshihiro Okada : IoT Security Education, The 4th International Workshop on Cybersecurity, March 20, 2017.
    5. Ma Chenguang : IoT Security and Education, Lightning Talk of The 4th International Workshop on Cybersecurity, March 20, 2017.
    6. 岡田義広 : SNS等の利用において著作権侵害とならないための基礎を学ぼう, せきゅトーク 2017 in 福岡 ~法律から犯罪対策までサイバーセキュリティについて知ろう!~, Feburary 19, 2017.

      [2016]

    7. Ryuya AKasae, Yoshihiro Okada : Webble-based Sensor Management Tool and User Notification System, ISIP 2016 Presentation, Nov. 3-4, 2016.
    8. Ryuya Akase, Jun Fujima, Klaus P. Jantke, Yoshihiro Okada : 3D Web Block for Serious Game and Visualization, Full Paper Presentation of Webble World Summit 2016, March 22-23, 2016.(*)
    9. 相良英樹,高野茂,岡田義広 : 3次元CG画像のKAZE特徴を用いた2次元画像をクエリとする3次元形状検索システム, 情報処理学会九州支部「火の国情報シンポジウム2016」,pp. -, March 2016.
    10. 中村昌平,岡田義広 : Cubic Gantt Chartによるネットワークトラフィックデータの可視化,情報処理学会九州支部「火の国情報シンポジウム2016」,pp. -, March 2016.
    11. 秋吉亮,岡田義広 : TreemapとEdge Bundlingを用いたネットワークトラフィック可視化システムの機能拡張, 情報処理学会九州支部「火の国情報シンポジウム2016」,pp. -, March 2016.
    12. 王 博宇, 唐 霏爾, 金子 晃介, 山田 政寛, 岡田 義広 : 位置情報を利用したゲーム形式のインフォーマルラーンイング支援のための教育用アプリケーション, 日本教育工学会研究会, pp. - , March 5, 2016.
    13. 唐 霏爾, 王 博宇, 金子 晃介, 合田美子, 岡田 義広, 山田政寛 : 大学 におけるロケーションベスの英単語学習ゲームデザインの検討, 日本教育工学会研究会, pp. - , March 5, 2016.

      [2015]

    14. Yu Xiang, Yoshihiro Okada : Robust Approach for Interested Points Extraction of Moving Human from 2D Videos for Video Databases, ISIP 2015 Presentation, Oct. 1-2, 2015.
    15. Ryo Takayanagi, Yoshihiro Okada :Visualization System by Combinatorial Use of Edge Bundling and Treemap for Network Traffic Data Analysis, ISIP 2015 Presentation, Oct. 1-2, 2015.
    16. 杉村涼,玉利宏樹,ほか:医療教材としてのシリアスゲームの開発と評価、その中等教育への応用と検証,情報処理学会九州支部「火の国情報シンポジウム2015」,pp. -, March 2015.
    17. 高柳涼,岡田義広:TreemapとEdgeBundlingを利用したネットワークトラフィック可視化システムの提案,情報処理学会九州支部「火の国情報シンポジウム2015」,pp. -, March 2015.
    18. Sugimura, R., et. al. : Serious Games for Education and Their Effectiveness for Higher Education Medical Students and for Junior High School Students, Proc. of 4th Int. Conf. on Advanced in Information System, E-Education and Development(ICAISEED 2015), pp. 36-45, Feb., 8-9, 2015.

      [2014]

    19. 岡田義広:アカデミッククラウドの標準仕様~「コミュニティで紡ぐ次世代大学ICT環境としてのアカデミッククラウド」成果報告~,大学等におけるクラウドサービス利用シンポジウム,March 31, 2014.
    20. 赤瀬龍也,岡田義広:対話型進化計算に基づく3次元シーン生成システムとそのユーザ評価,第76回情報処理学会全国大会講演論文集() pp.-, March 12, 2014.
    21. 岡田義広:アカデミッククラウドの標準仕様と学認,「アカデミッククラウドを支える学認」[学認シンポジウム], JAPAN IDENTITY & CLOUD SUMMIT, January 14-15, 2014.

      [2013]

    22. 岡田義広:e-Learning開発と国際化, 大連大学主催「中・日・韓日本言語文化研究国際フォーラム」, September 21-22, 2013.
    23. 岡田義広:アカデミッククラウド構築に係るシステム研究-コミュニティで紡ぐ次世代大学ICT環境としてのアカデミッククラウド-,「アカデミッククラウドシンポジウム2013」[クラウドウィーク2013], September 3-5, 2013.
    24. 楯岡聖也,高野茂,岡田義広:個人の音声特徴を適応的に抽出するリフティングウェーブレットフィルタの設計,第75回情報処理学会全国大会講演論文集(5) pp.-, March 2013.
    25. 吉本誠也,高野茂,岡田義広:複数Kinectボーン情報を組み合わせた高精度モーションキャプチャシステムの構築,第75回情報処理学会全国大会講演論文集(6) pp.-, March 2013.
    26. 赤瀬龍也,吉本誠也,小漉勇太,杉村涼,高柳涼,大庭遼,稲垣光亮,岡島成司,金子晃介,岡田義広:リアルタイムストラテジーゲーム : Halloween Crusaders,日本デジタルゲーム学会21012年度年次大会,ポスター発表,March 2013.
    27. 金子晃介,岡田義広:ゲームAIのための日本語テキストからの感情オントロジーの構築,日本デジタルゲーム学会21012年度年次大会,講演発表,March 2013.

      [2012]

    28. 江頭茂寿,岡田義広:Watershed法に基づく顔ポリゴンモデルのセグメンテーション,第74回情報処理学会全国大会講演論文集(4) pp.115-116, March 2012.
    29. 長峰慶三,岡田義広:動画像解析によるモーションデータの自動生成,第74回情報処理学会全国大会講演論文集(4) pp.135-136, March 2012.
    30. 中村智之,金子晃介,岡田義広:携帯端末をデータ放送コンテンツの直観的な入力装置として利用可能とするフレームワークの提案,第74回情報処理学会全国大会講演論文集(4) pp.331-332, March 2012.

      [2011]

    31. 深田 晋吾,高野茂,岡田義広,藤崎 清孝:リフティングウェーブレットフィルタに基づく音声認証システムの開発,第73回情報処理学会全国大会講演論文集(2) pp.119-120, March 2011.
    32. Okada, Y. : Data Broadcasting Services Integrated with Web services on Broadband Network like 100G, the Seminor of Core University Program on NGI, Kagoshima, Japan, Feb.10, 2011.

      [2010]

    33. 隈本修平,高野茂,岡田義広:マップベースの地域情報管理システムとその応用,観光情報学会第2回研究発表会講演論文集,pp. 5-10, December 2010.
    34. 若山雄己,高野茂,岡田義広,西野浩明:対話型進化計算によるモーション作成・編集・検索システム,第9回情報科学技術フォーラム(FIT2010),第3分冊,pp. 93-100,September 2010.(査読有り論文)
    35. 川述文比古,高野茂,岡田義広:画像の主観的特徴と客観的特徴を融合する類似画像検索インタフェースの構築,第72回情報処理学会全国大会講演論文集(2),pp. 675-676,March 2010.
    36. 深田晋吾,高野茂,岡田義広,藤崎清孝:リフティングウェーブレットによる音声認証に適したフィルタの設計,第72回情報処理学会全国大会講演論文集(3),pp. 663-664,March 2010.
    37. 森本豪一,高野茂,岡田義広:BMLコンテンツ制作のための手書き画像からスタイルシートを自動生成するシステムの提案,第72回情報処理学会全国大会講演論文集(1),pp. 691-692,March 2010. (平成21年度学生奨励賞
    38. 若山雄己,高野茂,岡田義広,西野浩明:対話型進化計算とウェーブレット変換を用いたモーション作成システムの開発,第72回情報処理学会全国大会講演論文集(4),pp. 381-382,March 2010.
    39. Okada, Y. : Web-based IntelligentBox and Its 3D Graphics Applications on NGN, the Seminor of Core University Program on NGI, Hokkaido University, Japan, Jan.25, 2010.

      [2009]

    40. 藤崎清孝,岡田義広,高野茂,石田浩二,渡邉浩平:IPネットワーク接続型微弱電波デジタル放送配信ステーションの開発(I),平成21年度電気関係学会九州支部連合大会,03-1P-07, September, 2009.
    41. 岡嶋成司,岡田義広 : 多次元数値データ可視化解析ツールTime-tunnelによるWeb上のデータ可視化,第71回情報処理学会全国大会講演論文集(4),pp. 285-286, March 2009.
    42. 中村直人,高野茂,岡田義広 : 確率的ARGマッチングを用いたスケッチ画像を問合せとする動画像検索システム,第71回情報処理学会全国大会講演論文集(1),pp. 505-506, March 2009.
    43. 孟凡凡,森本豪一,高野茂,岡田義広 : ウェブ上のBMLコンテンツ制作支援環境の開発,第71回情報処理学会全国大会講演論文集(1),pp. 559-560, March 2009.
    44. 亀山淳一,馬場謙介,高野茂,岡田義広 : ユーザーの注視領域を考慮した類似画像検索システムの開発,第71回情報処理学会全国大会講演論文集(2),pp. 255-256, March 2009.
    45. 川述文比古,高野茂,岡田義広,田邊勝義 : ユーザーの検索意図を抽出する類似画像検索インターフェースの開発,第71回情報処理学会全国大会講演論文集(2),pp. 257-258, March 2009.
    46. Okada, Y. : Researches on Web-based contents management systems, the Seminor of Core University Program on NGI, Hokkaido University, Japan, Feb.12, 2009.

      [2008]

    47. Yoshihiro Okada : Component-based Approach for Development of Networked VR Applications, Plenary Talk of GIST Workshop on Computer, Communication & Systems, Gwangju, Korea, Dec. 2-3, 2008.(Invited Talk)
    48. 中村直人,高野茂,岡田義広 : 確率的ARGマッチングを用いた3次元マルチメディアコンテンツ検索システム, 平成20年度電気関係学会九州支部連合大会,01-2P-02, September, 2008.(情報処理学会九州支部奨励賞)
    49. 宮原克典,岡田義広 : COLLADAファイルフォーマットをサポートした手術シミュレーションシステム, 平成20年度電気関係学会九州支部連合大会,01-2P-04, September, 2008.
    50. 川述文比古,高野茂,岡田義広 : フラクタル次元を用いた類似画像検索システムの構築, 平成20年度電気関係学会九州支部連合大会,01-2P-01, September, 2008.
    51. 森本豪一,高野茂,岡田義広 : デジタルコンテンツ画像からのBMLファイル生成に関する研究, 平成20年度電気関係学会九州支部連合大会,02-2A-02, September, 2008.
    52. 若山雄己,西野浩明,岡田義広 : 対話型進化計算によるモーションデータ生成ツールの開発, 平成20年度電気関係学会九州支部連合大会,01-2P-03, September, 2008.

      [2007]

    53. 福武宏理,高野茂,岡田義広 : 音声とハンドジェスチャーにより対話操作可能な3次元マルチメディアプレゼンテーションツール, WISS2007(第15回インタラクティブシステムとソフトウェアに関するワークショップ), pp. 163-164, 2007.
    54. 宮原克典,高野茂,岡田義広 : Hapticデバイスを用いた服飾デザインシステムとその協調作業環境, WISS2007(第15回インタラクティブシステムとソフトウェアに関するワークショップ), pp. 165-166, 2007.
    55. 小笹千紘,高野茂,岡田義広 : 感情モデルの部品化と顔表情アニメーションへの応用, WISS2007(第15回インタラクティブシステムとソフトウェアに関するワークショップ), pp. 187-188, 2007.
    56. Okada, Y. : Recent development of web-based applications, the meeting of VR group of Core University Program on NGI, Nagasaki University, Japan, Dec.21, 2007.
    57. Miyahara, K., Okada, Y. : Network Collaborative Cloth Design System Using Haptic Device, the Seminor of Core University Program on NGI, Jeju, Korea, Oct.1-2,2007.
    58. Nakamura, N., Okada, Y. : Automatic 3D Scene Generation from Real Object Images, the Seminor of Core University Program on NGI, Jeju, Korea, Oct.1-2,2007.
    59. Okada, Y. : VR Research Activities in Japan, the Seminor of Core University Program on NGI, Jeju, Korea, Oct.1-2,2007.
    60. Fukutaka, H., Okada, Y. : Voice and Gesture Input Interface for 3D Multimedia Presentation Tool, the meeting of VR group of Core University Program on NGI, KIST, Korea, March 19, 2007.
    61. Okada, Y. : Research Topics of Okada Lab., the meeting of VR group of Core University Program on NGI, KIST, Korea, March 19, 2007.
    62. Okada, Y. : Recent Activity about VR Research, the meeting of VR group of Core University Program on NGI, Kyushu University, Fukuoka, Japan, February 8-9, 2007.

      [2006]

    63. 宮原克典,岡田義広,新島耕一 : 直感的操作による服飾デザインシステム, FIT2006第5回情報科学技術フォーラム, 2006年09月.
    64. Okada, Y. : Recent Activities of VR Research, the meeting of VR group of Core University Program on NGI, Hokkaido University, Hokkaido, Japan, July 26, 2006.
    65. Okada, Y. : Component-Based Software Development System for Networked Virtual Reality Applications, the meeing of VR group of Core University Program on NGI, Ewha Womans University, Seoul, Korea, March 17, 2006.
    66. 赤澤由章,岡田義広,新島耕一:3次元機能オブジェクト構築のための直感的インタフェース,情報処理学会第68回全国大会講演論文集(4),pp. 227-228, March 2006.
    67. 福武宏理,赤澤由章,岡田義広,新島耕一:音声操作による3次元シーン編集システム,情報処理学会第68回全国大会講演論文集(4),pp. 215-216, March 2006.
    68. 野津裕和,福武宏理,岡田義広,新島耕一:3D-ViSOM: SOMを用いた3次元マルチメディアデータ可視化ツール,情報処理学会第68回全国大会講演論文集(3),pp. 173-174, March 2006.
    69. 里圭太,岡田義広,新島耕一:レンジデータからの3次元合成オブジェクトの自動生成,情報処理学会第68回全国大会講演論文集(4),pp. 293-294, March 2006.
    70. 宮原克典,岡田義広,新島耕一:服飾デザインシステムのための生地の裁断・裁縫シミュレーション,情報処理学会第68回全国大会講演論文集(4),pp. 219-220, March 2006.

      [2005]

    71. Okada, Y. : Virtual Reality and Internet, The Joint Symposium of ISEE 2005 and the Core University Program on NGI, Chungnam National Univ., Korea, September 1-2, 2005.
    72. 赤澤由章,岡田義広,新島耕一:接触制約に基づく3次元オブジェクトの自動配置手法,情報処理学会第67回全国大会講演論文集(4),pp. 49-50, March 2005.
    73. 加来啓太郎,岡田義広,新島耕一:OBBTree表現を形状特徴とする類似検索システム,情報処理学会第67回全国大会講演論文集(3),pp. 141-142, March 2005. (平成16年度学生奨励賞
    74. 江藤弘明,岡田義広,新島耕一:空間分割量子化と曲線単純化を用いたモーション検索システム,情報処理学会第67回全国大会講演論文集(3),pp. 267-268, March 2005.
    75. 義山琢也,岡田義広,新島耕一:スクリプトによる3D CGアニメーション生成のためのコンポーネントベースのプレイヤーの実装,情報処理学会第67回全国大会講演論文集(4),pp. 235-236, March 2005.

      [2004]

    76. Okada, Y. : 3D visual component based approach for network collaborations using haptics devices, Joint Seminar of Core University Program and JSPS 163rd Committee on NGI, Chungnam National Univ., Korea, November 25-27, 2004.
    77. 赤澤由章,高野茂,岡田義広,新島耕一:アイボとの協調操作のためのビデオカメラを用いた動き検出について,電子情報通信学会ヒューマン情報処理研究会(VR学会エンターティンメントVR研究会共催), 信学技報Vol.104, No.169,pp. 31-36, July 2004.
    78. 福武宏理,岡田義広,新島耕一:3次元ソフトウェア開発のための音声入力インタフェース,電子情報通信学会ヒューマン情報処理研究会(VR学会エンターティンメントVR研究会共催), 信学技報Vol.104, No.169,pp. 1-6, July 2004.
    79. 野津裕和,岡田義広,新島耕一:ソフトウェア部品の合成による3次元CGキャラクターの自律動作機構,電子情報通信学会ヒューマン情報処理研究会(VR学会エンターティンメントVR研究会共催), 信学技報Vol.104, No.169,pp. 13-18, July 2004.
    80. Okada, Y. : 3D Component Based Approach for Development of Distributed Virtual Reality Applications, the meeting of VR group of Core University Program on NGI, Ewha Womans University, Seoul, Korea, June 23, 2004.
    81. Okada, Y. : Aspects of IntelligentBox for Immersive Collaborative Virtual Environments, The 3rd Core University Program Seminar on NGI, Hotel Maison, Karuizawa, Japan, May 13-15, 2004.
    82. 赤澤由章,岡田義広,新島耕一:ディスクトップモーションキャプチャーシステム「DeMoCa」の提案,情報処理学会第66回全国大会講演論文集(4),pp. 261-262, March 2004.
    83. 田中陽一,岡田義広,新島耕一:3次元マルチメディア可視化ツール”Treecube”における対話操作インタフェース,情報処理学会第66回全国大会講演論文集(3),pp. 133-134, March 2004.
    84. 茶堂晃二,岡田義広,新島耕一:ジョイスティックを用いた実時間モーション生成手法とその応用,情報処理学会第66回全国大会講演論文集(4),pp. 139-140, March 2004.
    85. Okada, Y. : Intuitive Interfaces for Motion Generation and Polygonal Model Search, Proc. of the Dagstuhl Workshop on Intuitive Human Interface for Organizing and Accessing Intellectual Assets, Dagstuhl Germany, March, 2004.
    86. Etou, H., Okada, Y. and Niijima, K. : Symbolic Representation of Motion Data by Spatial Quantization for Motion Searches, Proc. of the Dagstuhl Workshop on Intuitive Human Interface for Organizing and Accessing Intellectual Assets, Dagstuhl Germany, March, 2004.
    87. Okada, Y. : 3D Multimedia Browser for Network Collaborative Virtual Museum, The 2nd Core University Program Seminar on NGI, Fukuoka Recent Hotel, Fukuoka, Japan, Feb. 6-7, 2004.

      [2003]

    88. Okada, Y. : Virtual Reality/Digital Museum(Digital Library), The meeting of VR group of Core University Program on NGI, KIST, Seoul, Korea, Dec. 24, 2003.
    89. 赤澤由章,岡田義広,新島耕一:3次元シーン自動生成のための3次元オブジェクト自動配置法,第2回情報科学技術フォーラム(情報処理学会・電子情報通信学会)FIT2003,一般講演論文集第3分冊,pp. 597-598, September 2003.
    90. 茶堂晃二,岡田義広,新島耕一:対話的なCGアニメーション生成のための直感的インタフェース,VR学会エンターティンメントVR研究会,pp. 31-36,July 2003.
    91. 赤澤由章,岡田義広,新島耕一:色分布とエッジ分布を用いたモーションキャプチャシステムとその応用,情報処理学会第65回全国大会講演論文集(4),pp. 171-172, March 2003.(平成14年度学生奨励賞
    92. Okada, Y., Akazawa, Y., Tanaka, Y. : Intuitive Interface for Narrative Databases, Proc. of 3rd International Workshop on Access Architectures for Organizing and Accessing Intellectual Assets, Sapporo, Japan, March 2003.

      [2002]

    93. 渡邊龍輔,岡田義広,新島耕一:記号列表現を用いたモーション検索システム,情報処理学会第64回全国大会講演論文集(4),pp. 49-50, March 2002.
    94. 中野史樹,岡田義広,新島耕一:表面上の2点間の距離と方向の分布を特徴量として用いる3Dモデルの検索システム,情報処理学会第64回全国大会講演論文集(4),pp. 47-48, March 2002.
    95. 赤澤由章,岡田義広,新島耕一:単一カメラからの動画像を利用した動作入力システムの開発,情報処理学会第64回全国大会講演論文集(2),pp. 159-160, March 2002.
    96. Okada, Y. : 3D MODEL DATABASE SYSTEM BY HAND SKETCH QUERY AND ITS EXPERIMENTAL RESULTS, Proc. of 2nd International Workshop on Access Architectures for Organizing and Accessing Intellectual Assets, Sapporo, Japan, March 2002.
    97. 赤澤由章,岡田義広,新島耕一:オブジェクトの色分布とエッジ分布を利用した単一カメラ動作入力システム,情報処理学会九州支部「火の国情報シンポジウム2002」,pp. 51-58, March 2002.(平成13年度九州支部奨励賞

      [2001]

    98. 中野史樹,岡田義広,新島耕一:3Dモデルの向きと表面上の2点の距離分布を考慮した特徴量抽出,情報処理学会第63回全国大会講演論文集(4),pp. 71-72, September 2001.
    99. 渡邊龍輔,岡田義広,新島耕一:記号列表現に基くモーション検索の一手法,情報処理学会第63回全国大会講演論文集(3),pp. 225-226, September 2001.
    100. 岡田義広:インタラクティブ・アニメーションシステムのための直感的動作編集環境と編集環境を内包した動作の部品化,画像電子学会・情報処理学会共催「Visual Computing/グラフィックスとCAD合同シンポジウム2001」予稿集,pp. 109-114, June 2001.(*)
    101. 坂本弘達,岡田義広,下川俊彦,牛島和夫:3次元分散協調作業空間構築のためのビデオデータの分散共有フレームワーク,情報処理学会第62回全国大会講演論文集特別トラック1,pp.37-40, March 2001.

      [2000]

    102. 岡田義広,伊東栄典,笠原義晃,池田大輔,廣川佐千男,赤石美奈,田中譲:3次元分散共有仮想空間を媒介とする3次元マルチメディアデータの交換・流通環境,電子情報通信学会技術研究報告IN2000-110~117,Vol. 100, No. 410, pp. 1-7, November 2000.
    103. 伊藤政利,下川俊彦,岡田義広,牛島和夫:高信頼マルチキャストを用いた分散協調作業支援システムの設計と実装,電気関係学会九州支部大会講演論文集,pp. 604,September 2000.

      [1999]

    104. 岡田義広,新保健郎,田中譲:現実世界と仮想世界間インタラクションのための仮想入力デバイスとその分散仮想環境への応用,日本ソフトウェア科学会WISS'99論文集(ポスター発表),pp. 187,December 1999.(*)
    105. 新保健郎,岡田義広,田中譲:衝突検出エージェントを用いた仮想入力デバイス構築フレイムワーク,情報処理学会第59回全国大会講演論文集(4),pp.93-94, September 1999.
    106. Okada, Y.: IntelligentBox: Its Aspect as a Real-time Animation System, Panel: Real-time Animation Systems, Computer Animation '99, Geneva Switzerland, May 1999. (invited)
    107. 堀井克敏,岡田義広,田中譲:カット・アンド・ペーストによるオブジェクト動作の編集環境と動作部品の階層化,情報処理学会第58回全国大会講演論文集(4),pp.209-210, March 1999.

      [1998]

    108. 赤石美奈,岡田義広:時間と位置属性に基づくデータ可視化システムの構築,情報処理学会第57回全国大会講演論文集(3),pp.131-132, October 1998.
    109. 堀井克敏,岡田義広,田中譲:3次元グラフィックスアプリケーション開発における動作の部品化とその実行制御機構,情報処理学会第57回全国大会講演論文集(4),pp.156-157, October 1998.
    110. Okada, Y. : 3D Meme Media-IntelligentBox, LIT’98, 6, Leipziger Informatik-Tage, pp. 13-22, FIT Leipzig, Germany, October 1998.
    111. Okada, Y. : IntelligentBox - A 3D Meme Media Architecture and its Applications, In H.-R. Beick and K. P. Jantke, editors, Future Trends in Intelligent Systems Validation, Meme Media Laboratory, Hokkaido University, MEME-MMM-98-5 in Series of Meme Media Management(Proceedings of FIVE’98 workshop), pp. 7-21, September 1998.

      [1997]

    112. 岡田義広:IntelligentBoxにおける制約を扱うためのエージェントの導入,人工知能学会ヒューマンインタフェースデザイン研究会(第31回)SIG-HIDSN-9701, pp.7-12, 1997.

      [1996]

    113. 岡田義広, 田中譲 : IntelligentBoxによる対話的な3次元仮想空間の構築,情報処理学会研究会報告, Vol.96, No.119, pp.61-66, 1996.
    114. 平井正人,岡田義広,田中譲:IntelligentBoxとScientific Visualizationツールとの連携に関する研究,日本ソフトウェア科学会第13回大会,pp.153-156, 1996.
    115. 高木龍也,岡田義広,田中譲:記号による記述を用いた身体モデルの動作制御,情報処理学会研究会報告,Vol.96, No.77, pp.49-54, 1996.
    116. 岡田義広,田中譲:3次元ソフトウェア構築システムIntelligentBoxによる手間をかけないCGアニメーション作成,情報処理学会研究会報告,Vol.96, No.77, pp.25-30, 1996.
    117. 岡田義広,田中譲:IntelligentBoxにおけるコンピュータアニメーション作成環境について,情報処理学会研究会報告,Vol.96, No.29, pp.17-24, 1996.

      [1995-1988]

    118. Okada, Y. : IntelligentBox, Seminar of CUI(Centre Universitaire d'Informatique) Univ. of Geneva, Geneva Switzerland, October 1995.
    119. 岡田義広,田中譲:3次元オブジェクト機能合成システムにおける視野管理のための機能部品の導入,1995年度情報処理学会全国大会(第50回)講演論文集(5),pp. 281-282, 1995.
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  • 著書

    1. Okada, Y. : Parallel Coordinates Version of Time-tunnel (PCTT) and Its Combinatorial Use for Macro to Micro Level Visual Analytics of Multidimensional Data, to appear in Modelling and Processing for Next Generation Big Data Technologies and Applications, Springer, 27 pages, 2014.
    2. Okajima, S., Wakayama, Y. and Okada, Y. : Human Motion Retrieval System Based on LMA Features Using Interactive Evolutionary Computation Method, in Innovations in Intelligent Machines - 2 --Intelligent Paradigms and Applications (Toyohide Watanabe, Lakhmi C. Jain, Ed.), ISBN 978-3-642-23189-6, Chapter 9, pp. 117-130, Springer, 2012.
    3. Yoichi Tanaka, Yoshihiro Okada, Koichi Niijima : Treecube: 3D Visualization Tool for Hierarchical Information, in Information Modelling and Knowledge Bases XV (Kiyoki, S., Kawaguchi, E., Hannu, J. and Hannu K., Ed.), IOS Press, pp. 115-118, 2004.
    4. Yoshihiro Okada : 3D Model Database System by Hand Sketch Query and Its Intuitive Interface, in Information Modelling and Knowledge Bases XV (Kiyoki, S., Kawaguchi, E., Hannu, J. and Hannu K., Ed.), IOS Press, pp. 240-247, 2004.
    5. Hussain, H., Okada, Y. and Niijima, K. : Efficient Simplification of Triangular Meshes, in Advances in Geometric Modeling (Sarfraz, M., Ed.), John Wiley & Sons, Ltd, pp.203-214, 2003.
    6. Yoshihiro Okada : Real-time Character Animation Using Puppet Metaphor, in ENTERTAINMENT COMPUTING Technologies and Applications (Nakatsu, R. and Hoshino, J., Ed.), Kluwer Academic Publishers, pp. 101-108, 2002.
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